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HexPixelate

by Mewatools

Pixelates image using an hexagonal pattern. The size of the pixel is adjustable.

Likes: 1

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Script
// "HexPixelate" by Mewatools <hugo@mewatools.com> is licensed under CC BY 4.0 // Brief: Pixelates using an hexagonal pattern // from: https://www.shadertoy.com/view/wsSyWR shaderSource = " vec2 hexagon(vec2 uv) { uv *= vec2(0.577350278, 1.0); // hexagonal ratio float z = clamp(abs(mod(uv.x+floor(uv.y), 2.0)-1.0)*3.141592653-1.047197551, 0.0, 1.0); uv.y = floor(uv.y + z); uv.x = (floor(uv.x*0.5 + mod(uv.y, 2.0)*0.5) - mod(uv.y, 2.0)*0.5 + 0.5)*3.464101665; // convert back from hexagonal ratio return uv; } void mainImage(out vec4 fragColor, in vec2 texCoord) { vec4 tex = texture2D(iChannel0, hexagon(texCoord * pixelCount)/pixelCount); fragColor = vec4(tex.rgb, 1.0); }"; node = ShaderNode( shaderSource, "HexPixelate" ); node.addShaderInput("iChannel0"); uiControl = node.addFloatControl("pixelCount", 120); uiControl.setName("Pixels"); uiControl.setStep(0.1); uiControl.setRange(3, 1024); node.finishAdding();
File Details
  • File Name: HexPixelate.mw
  • Last Update: November 24th, 2020
  • Category: Filter
CC BY